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Old Mar 01, 2006, 05:54 AM // 05:54   #161
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Originally Posted by Tekish
I've been intentionally silent about ANet's constant stubbornness regarding character slots since the beginning. I had assumed that when the time came for an expansion, they would work things out, allowing you the necessary space to explore everything the game (and expansions) had to offer. And while I'm not surprised with this recent character slot announcement, I still don't understand ANet's reluctance to provide the player with the necessary means to explore all facets of the game (PvE).

But that's not even what really bothers me. Take for example, my situation. My current account utilizes all of the current slots (3 PvE, 1 PvP). It is fully UAX, and ranked. This took me a long time to accomplish, and it's something that I don't plan to do over again with a new account. So, right off the bat, that limits my options to a joint account, or to not buy the expansion at all. I happen to like Guild Wars, and have been interested in Factions since it was announced, so I'd rather not abandon it altogether. However, the joint account offers nothing more than 2 extra slots, no additional storage space or other features to speak of, yet still subtracts 2 slots from and retails for the same price as a new factions account.

I don't know how much value ANet puts on the ability to have old PvE accounts travel to Factions' new areas, but to me, at least, it doesn't warrant the intentional crippling of existing GW accounts (because we very well know their database and network is more than capable of a few extra bytes per account). Maybe if factions was offered at a cheaper price for existing GW owners I could understand. But as is, I can't help but feel like I'm getting pushed around now that ArenaNet has already taken my money from the first game. I don't particularly like that.

sorry to quote such a long post, but my sentiments exactly.
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Old Mar 01, 2006, 06:00 AM // 06:00   #162
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Originally Posted by Rok
Omg, lmfao.

Laserlights over-the-top rant just destroys itself.


We don't want 50 slots. Besides, what will prevent your hypothetical economy destroyer from just buying more accounts and doing the same thing?

FrogDevourer's post was excellent.
Someone doesn't get the point.........

Laserlight is spot on. ng ng ng ng ng ng
Quote:

Originally Posted by Tekish
I've been intentionally silent about ANet's constant stubbornness regarding character slots since the beginning. I had assumed that when the time came for an expansion, they would work things out, allowing you the necessary space to explore everything the game (and expansions) had to offer. And while I'm not surprised with this recent character slot announcement, I still don't understand ANet's reluctance to provide the player with the necessary means to explore all facets of the game (PvE).

But that's not even what really bothers me. Take for example, my situation. My current account utilizes all of the current slots (3 PvE, 1 PvP). It is fully UAX, and ranked. This took me a long time to accomplish, and it's something that I don't plan to do over again with a new account. So, right off the bat, that limits my options to a joint account, or to not buy the expansion at all. I happen to like Guild Wars, and have been interested in Factions since it was announced, so I'd rather not abandon it altogether. However, the joint account offers nothing more than 2 extra slots, no additional storage space or other features to speak of, yet still subtracts 2 slots from and retails for the same price as a new factions account.

I don't know how much value ANet puts on the ability to have old PvE accounts travel to Factions' new areas, but to me, at least, it doesn't warrant the intentional crippling of existing GW accounts (because we very well know their database and network is more than capable of a few extra bytes per account). Maybe if factions was offered at a cheaper price for existing GW owners I could understand. But as is, I can't help but feel like I'm getting pushed around now that ArenaNet has already taken my money from the first game. I don't particularly like that.
Looks like you've spent countless hours. probably more than 1000. I'd say you got your moneys worth. You can stop complaining now.

Why not delete one of your PvE chars? Especially since you have UAS? I did, I deleted my Mesmer after I beat and unlocked all skills with her. I was sad at the time, but I'm not devistated for it?

Anet is doing what it has to do. If they give you 4 new slots now, when Chapter 3 comes out, people will whine for 4 more. Thats up to 12 for 10 professions.

Last edited by amcoolio; Mar 01, 2006 at 06:05 AM // 06:05..
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Old Mar 01, 2006, 06:37 AM // 06:37   #163
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Quote:
Originally Posted by amcoolio
Someone doesn't get the point.........

Laserlight is spot on. ng ng ng ng ng ng
No, apparently you don't get the point. We only want 1 slot per primary, not 4 with each new chapter.

Quote:
Originally Posted by amcoolio
Looks like you've spent countless hours. probably more than 1000. I'd say you got your moneys worth. You can stop complaining now.

Why not delete one of your PvE chars? Especially since you have UAS? I did, I deleted my Mesmer after I beat and unlocked all skills with her. I was sad at the time, but I'm not devistated for it?

Anet is doing what it has to do. If they give you 4 new slots now, when Chapter 3 comes out, people will whine for 4 more. Thats up to 12 for 10 professions.
Wouldn't you rather of kept that Mesmer? That is the point. End of story.
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Old Mar 01, 2006, 06:43 AM // 06:43   #164
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Okay. For those who don't get it.

Asking for four now, 'just to fix the problem', will set a precedent. That precedent is four slots per chapter. Now, whether you want one slot for each profession, one slot for each profession plus one or two PvP, one slot for each permutation or enough slots to be a one-man 10-Guild, 100-member-per-Guild Alliance is beside the point. Give people four slots now, and the precedent will be set. Once set, and broken, this sort of thing has the potential to seriously hurt Anet.

People buying slots would shatter beyond repair what was intended to be a bit of ecomonic balance in the game. Ever play Diablo? Gold, in Diablo, is for buying potions and scrolls. Stones of Jordan, which are proportionately much more expensive than Globs of Ectoplasm, are the standard currency. So-and-so's offer is worth 5 Stones of Jordan, and therefore such-and-such's offer must also be worth five Stones of Jordan A rough rate of exchange between Stones and Ectos would be...about ten Ecto a Stone, I think.

Now. Who here wants to pay fifty Ectos for what many these days consider basic equipment?

Yes, collector's gear is an option, and thank God armor is independant of the player ecomony (unlike Diablo), so one can at least be at basic efficiency without having to hoard ludicrous amounts of wealth (which, by the way, takes a long time and thus destroys one of Anet's primary selling points for the game - that being NO NECESSARY GRINDING).

Well, except for weapon upgrades, of course. Personally, I don't want to be handing out 200k for a basic upgrade just because the uber l33tz0rz players can.I like being able to construct a weapon to my exact specifications as opposed to just grabbing whatever green is available for cheap since it maximizes my combat effectiveness, but if things get any more out of control than they already are, this will become impossible without hundreds of hours of grinding.

Economic arguments aside...I posed this question before, other people posed this question before, often repeatedly, and it was never answered. So, once again...:

Why Are Character Slots The Only Criteria By Which This Game Is Judged Worth Playing (!?!?!?!?!?!?!)

As has been stated before, this is equivalent to saying 'give me two hundred hours of playtime for fifty dollars and I want no part of it at all/whatsoever/period. But give me an extra hundred hours of essentially the same gameplay and I'm a loyal customer for life.'

W34R !s teH L0g!c???

'Not selling what I want to buy' isn't an answer either. Obviously they are selling what you want to buy or you wouldn't be saying four slots now would make a Factions purchase. What you are stating is that you want ArenaNet to sell slots, not content, since Factions is a truckload of content that you, pretty obviously, have no interest in whatsoever. And if you only care about characters and not content...why the hell are you playing this game again?

As for people who say the contented gamers are just blinded by Lucif-erm, Anet's marketing stratagies...maybe we are, maybe we aren't. Does it matter? Whatever this Oblivion thing that everyone keeps refering to is, it's not Guild Wars. I like Guild Wars. Unlike what appears to be the vast majority of forum posters here, I do not wish to stop playing Guild Wars. It has nothing to do with Anet's marketing; I made the decision to purchase Factions long before slots became such a hot-button issue. If deceitful marketing is showing me glimpses of the whole new world waiting for me, and the many new ways to beat other peoples' faces in, well then, know what I say?

Happy to be deceived, Anet!
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Old Mar 01, 2006, 07:20 AM // 07:20   #165
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Quote:
Originally Posted by LaserLight
This is the exact same reasoning as the people wanting to buy slot keys. If you can merge two accounts, why not ten or two hundred? Again, the pack rats will have virtually unlimited storage and Guild Wars’ economy will shrivel up and die. No way in hell would I endorse that. Hell, they do it and I’ll start seeking out the collector’s maps, because nobody that doesn’t have eight hundred slots and the gold and items to fill them will be able to afford jack. Those items going for 150K or so total now? Give players that kind of storage and they’ll go for 1.5M As in one-point-five mega-gold. Or one-point-five million gold pieces. And who the hell wants to pay that for anything?
6 slots, 8 slots, I'm not really all that worried, though of course, I would hardly mind more. But this quote I'm not sure I understand.
Whether you spend $50 for 4 slots connected to your main account, or $50 for 4 slots not connected to your main account with its multi-character storage to boot, does it really matter in that respect? The people that buy the accounts to have a large amount of mules to store items on aren't limited in any way by the current system.
Edit: Typo.
What I mean to say is, I'm not sure how this demonized market horder is at all penalized by the current system. AFAIK, they could easily just use 2 computers, or 1 with an edited client, add their second account to their guild, trade the items and a little money over, unlock the storage, and start storing using PvP characters, couldn't they? ...

Last edited by Mercury Angel; Mar 01, 2006 at 07:27 AM // 07:27..
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Old Mar 01, 2006, 07:20 AM // 07:20   #166
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Oblivion is a real RPG.

Sorry, I had a whole 1000 word post or so, but again guru got jacked and my post vanished into the ether. Allow me to boil it down.

Laserlight, your argument a few posts up is completely ridiculous.

Yes, I am sure at least half the people complaining about the number of slots are planning on spending a few hundred dollars to hoard as much worthless garbage as they possibly can, in the hopes of crashing the oh-so-delicate GW economy.

It's so simple. The number of slots should equal the number of primary professions. IMO, there should also be 1 slot for PVP only, but hey, I'm a greedy SOB, that's why I want to pay more of my really real money for a virtual experience.

Crying doomsday at the mere mention of purchasable slots in a wall of text just makes me laugh. I mean, really, were you serious when you wrote that? Were you sober at the time?

Here's a liferaft for your doomsday scenario - no account can ever have more slots than there are primary professions (+1 PvP slot, I am a greedy little money spender aren't I?)

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Old Mar 01, 2006, 07:56 AM // 07:56   #167
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Originally Posted by LaserLight
Okay. For those who don't get it.

Asking for four now, 'just to fix the problem', will set a precedent. That precedent is four slots per chapter. Now, whether you want one slot for each profession, one slot for each profession plus one or two PvP, one slot for each permutation or enough slots to be a one-man 10-Guild, 100-member-per-Guild Alliance is beside the point. Give people four slots now, and the precedent will be set. Once set, and broken, this sort of thing has the potential to seriously hurt Anet.
No, it is not beside the point, and again you are getting ludicrous in your statements. "If" they give 2 more slots and then post a statement that everyone will be able to have 1 slot per primary class from then on, that would be the end of it - for most anyway. Of course that would mean they would have to give all future stand alones 8 slots instead of 4 to start with since they will have 6 core classes + 2 new ones, but that is still fair enough to me.

Quote:
Originally Posted by LaserLight
People buying slots would shatter beyond repair what was intended to be a bit of economic balance in the game. Ever play Diablo? Gold, in Diablo, is for buying potions and scrolls. Stones of Jordan, which are proportionately much more expensive than Globs of Ectoplasm, are the standard currency. So-and-so's offer is worth 5 Stones of Jordan, and therefore such-and-such's offer must also be worth five Stones of Jordan A rough rate of exchange between Stones and Ectos would be...about ten Ecto a Stone, I think.

Now. Who here wants to pay fifty Ectos for what many these days consider basic equipment?

Yes, collector's gear is an option, and thank God armor is independent of the player economy (unlike Diablo), so one can at least be at basic efficiency without having to hoard ludicrous amounts of wealth (which, by the way, takes a long time and thus destroys one of Anet's primary selling points for the game - that being NO NECESSARY GRINDING).

Well, except for weapon upgrades, of course. Personally, I don't want to be handing out 200k for a basic upgrade just because the uber l33tz0rz players can.I like being able to construct a weapon to my exact specifications as opposed to just grabbing whatever green is available for cheap since it maximizes my combat effectiveness, but if things get any more out of control than they already are, this will become impossible without hundreds of hours of grinding.

Economic arguments aside...I posed this question before, other people posed this question before, often repeatedly, and it was never answered. So, once again...:
Comparing GW to Diablo ... that is an insult to GW and it's creators to say the least. They would never allow such a thing to happen, besides the fact that nobody in their right mind, no matter how much gold they have hoarded, would pay 200k for anything - specially since it isn't needed - the game is based on skill/s, in game skills, and the skill of the player using them.

Quote:
Originally Posted by LaserLight
Why Are Character Slots The Only Criteria By Which This Game Is Judged Worth Playing (!?!?!?!?!?!?!)

As has been stated before, this is equivalent to saying 'give me two hundred hours of playtime for fifty dollars and I want no part of it at all/whatsoever/period. But give me an extra hundred hours of essentially the same gameplay and I'm a loyal customer for life.'

W34R !s teH L0g!c???

'Not selling what I want to buy' isn't an answer either. Obviously they are selling what you want to buy or you wouldn't be saying four slots now would make a Factions purchase. What you are stating is that you want ArenaNet to sell slots, not content, since Factions is a truckload of content that you, pretty obviously, have no interest in whatsoever. And if you only care about characters and not content...why the hell are you playing this game again?

As for people who say the contented gamers are just blinded by Lucif-erm, Anet's marketing stratagies...maybe we are, maybe we aren't. Does it matter? Whatever this Oblivion thing that everyone keeps referring to is, it's not Guild Wars. I like Guild Wars. Unlike what appears to be the vast majority of forum posters here, I do not wish to stop playing Guild Wars. It has nothing to do with Anet's marketing; I made the decision to purchase Factions long before slots became such a hot-button issue. If deceitful marketing is showing me glimpses of the whole new world waiting for me, and the many new ways to beat other peoples' faces in, well then, know what I say?

Happy to be deceived, Anet!
We love GW, which is why we want a couple more slots so we can play it more from a different perspective. 2 slots might be enough, I won't have to delete any chars to make the 2 new ones. I am going to buy Factions, and any other chapters they put out for that matter. We are just sharing our opinions on why there should be a few more slots. Your arguments against just invite flaming and you are trying to make this more of an issue than it is.
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Old Mar 01, 2006, 08:06 AM // 08:06   #168
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Quote:
Originally Posted by amcoolio
Looks like you've spent countless hours. probably more than 1000. I'd say you got your moneys worth. You can stop complaining now.
Or not? Just because I've played GW since late beta/release means that I'm not permitted to express my opinion on this latest announcement? Because I've "got my moneys worth?" Please. Take your trolling somewhere else if you were even remotely serious with that.

Quote:
Why not delete one of your PvE chars? Especially since you have UAS? I did, I deleted my Mesmer after I beat and unlocked all skills with her. I was sad at the time, but I'm not devistated for it?
I have actually, twice (a warrior and a ranger). I now have an max ele, a new max ranger, a max monk and a PvP slot. I'm getting a little tired of deleting, to be honest. Still, I don't really see what that has to do with the topic at hand though.

Quote:
Anet is doing what it has to do. If they give you 4 new slots now, when Chapter 3 comes out, people will whine for 4 more. Thats up to 12 for 10 professions.
I doubt that. What would be the point of having more character slots than there are classes? The problem is that the original GW only came with 4 slots - so this slot problem has been an issue since the original release. If GW came with 6 slots and factions came with 2, I can assure you that I wouldn't be saying anything at all right now.

But like I've already explained 10 times now, I've been placed in a lose lose situation because of this upcoming limitation to existing accounts, and you'll have to forgive me when I say that I'm not entirely happy about it.
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Old Mar 01, 2006, 09:01 AM // 09:01   #169
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LaserLight, your last few posts are a huge pile of misinformation, hyperbole and logical fallacies, and you're avoiding every sensible thing said so far (by people like FrogDevourer) that goes against your position. Your points have all been addressed before you posted them. I'll humor you though and pick the trainwreck apart for a bit.

Quote:
Originally Posted by LaserLight
Yes, collector's gear is an option, and thank God armor is independant of the player ecomony (unlike Diablo), so one can at least be at basic efficiency without having to hoard ludicrous amounts of wealth (which, by the way, takes a long time and thus destroys one of Anet's primary selling points for the game - that being NO NECESSARY GRINDING).
Having less slots results in more grinding, actually. Suppose I delete a level 20, fully skilled character to be able to create a different primary today. Then suppose that a few months from now I want to play the primary I just deleted again? I'll be looking at many many hours to get it back up to where it was when I deleted it. I've in fact done that a few times already, and I'm not going to put up with it anymore. Also, as has been pointed out several times now, hoarders can already buy more accounts just for muling purposes anyway. They don't care about having their slots on a single account. Gimping "players" to ineffectually deter "hoarders" doesn't fly.

Quote:
Originally Posted by LaserLight
Economic arguments aside...I posed this question before, other people posed this question before, often repeatedly, and it was never answered. So, once again...:

Why Are Character Slots The Only Criteria By Which This Game Is Judged Worth Playing (!?!?!?!?!?!?!)
You'll never get an answer to that question because it presupposes a falsehood. Character slots aren't the only criterium by which the game is judged worthy of playing. Someone deciding one aspect of the game isn't what he wants doesn't imply that that's the only aspect he cares about. You're apparently unable to make logic jumps like most of us can.

Quote:
Originally Posted by LaserLight
As has been stated before, this is equivalent to saying 'give me two hundred hours of playtime for fifty dollars and I want no part of it at all/whatsoever/period. But give me an extra hundred hours of essentially the same gameplay and I'm a loyal customer for life.'
Character slots aren't equivalent to play time. They add more options. Surely that's obvious?

Quote:
Originally Posted by LaserLight
W34R !s teH L0g!c???
My exact thought after reading your post, except I'd write it as: "Where is the logic?" because I feel that resorting to ridiculousness doesn't serve my position.

Quote:
Originally Posted by LaserLight
'Not selling what I want to buy' isn't an answer either. Obviously they are selling what you want to buy or you wouldn't be saying four slots now would make a Factions purchase. What you are stating is that you want ArenaNet to sell slots, not content, since Factions is a truckload of content that you, pretty obviously, have no interest in whatsoever.
Content without options doesn't attract me. And please don't presume to have any clue as to other people's interests. It's painfully obvious that you don't.
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Old Mar 01, 2006, 10:48 AM // 10:48   #170
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Pfff,

some people seem to have never heard of green weapons which are pretty damn easy to find. Or the ability to trade 1 green for another...

So I don't understand the doomsday statings of 50 slot accounts... who would care what they did... it isn't different from 50 slots on different accounts for the farmers who want to ruin your beloved economy... although I'm sure if that would ever happen we might see some more of those specialized traders like rare upgrades trader. Green traders, etc.

Although even if it would happen that farmers dominated the game, in pve it really doesn't matter that much if you get only an upgrade of 10% or an upgrade of 15% or one of 20% because you have the greens to help you cope, you have the ability to unlock upgrades for your pvp chars, and to be honest pve can be finished without specialized or upgraded equipment... So really in pve you don't have to have everything now... you can make do with the items you find. Fissure isn't really something that you need... its all nice and dandy but on the needability factor it ranks low.

All I want is the ability to play the game with all primaries, maybe 1 pvp slot and maybe for in hte future 1 more so i can always experience the fun of the new presear areas in the future chapters. Playing as a warrior in cantha might be different from playing a warrior in presear. But this would be low on my needability list. I will never buy 2 copies of it since it would offer me more characters that I would ever plan to use, nor does it offer enough pve content in comparison to a real mmorpg to be worth this monthly fee alike scheme like wow or lineage or... heck I would even dare to compare it with the fun nwn, oblivion, gothic 3 and point out that even these games can be played and enjoyed online or extended for free by using online options either mods, online play or other options.

The only reason why ANET got away with the lack of characterslots previously and why a lot of people kept playing GW for x hours is because of lack of any real contenders in the 'cheap' RPG part. But with oblivion, gothic and nwn all coming up in the near couple months this advantage and competetive edge will not contineue. Which will make them lose customers. It might not be 50% as some people stated, but it wouldn't surprise me if it were 20 - 30% although I'm pulling those numbers out of my ass. It is all about balancing pros to cons to see if your content with what was offered.

Last edited by Renegade ++RIP++; Mar 01, 2006 at 11:00 AM // 11:00..
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Old Mar 01, 2006, 02:25 PM // 14:25   #171
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Quote:
Originally Posted by LaserLight
Why Are Character Slots The Only Criteria By Which This Game Is Judged Worth Playing (!?!?!?!?!?!?!)
It isn't the only critiera.

1 million people bought the game and it is quite obvious from the number of players you see in game today that around 800 thousand of them already judged the game not worth playing. People are looking to Factions to fix a range of serious problems with the game. Insufficent character slots is just one obvious and (since the re-working of the login screens) easily fixed problem.

The character slot announcement is the first indication that Factions won't be fixing those problems and will ultimately be as dissapointing as the first chapter.
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Old Mar 01, 2006, 02:57 PM // 14:57   #172
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Mmm, logical fallacies in the form of straw man, circular reasoning, and ... whatever making totally irrelevant or misleading comments is o_O.

Edit: At this point, I suggest ignoring posts that continue in that vein. Some of them get to the point of being downright insulting, by insinuating people feel a certain way when they've been expressing something distinctly different.
It's obvious that it's not going to get anywhere =\
*cough* LaserLight*cough*

Last edited by Mercury Angel; Mar 01, 2006 at 03:01 PM // 15:01..
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Old Mar 01, 2006, 03:21 PM // 15:21   #173
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/agree Gli

Thom you're just another troll who happens to be a frustrated MBA I imagine.
Where you try to come up with some theories (and all they are) you blow it by not understanding Gli's simple message, as many of you do.

And we don't really care the reasons behind it in the end.
That model doesn't work for us. We'd even pay more.

But we won't enjoy that model AT ALL, enough to really wring the fun out of it, of how we want to play it. Doesn't matter to us that a whole bunch of you are happy as pigs in ANet you-know-what. It doesn't work for many of us. So we're whiners, silly, retarded, lame, stupid, etc etc. Lol ok.

We have a different point of view and the model FOR THIS GAME doesn't work FOR OUR CONTINUED ENJOYMENT. So we've failed to penetrate your thick heads, you'll have to be content that we retain ours LMAO.
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Old Mar 01, 2006, 03:28 PM // 15:28   #174
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here's the thing. it's understandable (natural) to think the players should get 1 slot per primary. But, when we first bought and played the game, we already knew (some ppl say they didnt know) that we were going to be 2 slots short anyways of getting that request from the start. But we still forged on.

It is not easy for Anet to just give us anything we ask for, it would be too easy to think that way, or all other gaming industry in the past/present would have done it to fully satisfy all the gamers. As much as everyone would like that, everyone has to make compromises. They are an industry, They have worked it out themselves, If some feel it's fully at their advantage, why shouldnt it be, it's their game. (At least they allow for feedback and work on those feedback, they could just totaly ignore us, but they dont)

If the situation was ever totally uncalled for or clearly unfair to the masses, I too, would be huffing and puffing in the forums. But their current criterias for the game are still better than others out in the market.

it's a game and it's a business.

/IMO.
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Old Mar 01, 2006, 03:31 PM // 15:31   #175
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That still leaves two classes we are unable to play without deleting current characters - if we want to play cross games. So, "boo".
Not a rant though, I'm happy with two, but still think we should have one slot per primary character class and they should all be able to move about as we want to play. Why? Cause that's why I bought the game.

Now the question I have not seen: Does this mean, we can purchase two copies of Factions and link them to one account for an additional four slots giving us a total of 8 (4+2+2) slots (like we should have from most point of views)?
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Old Mar 01, 2006, 03:36 PM // 15:36   #176
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Quote:
Originally Posted by WasAGuest
That still leaves two classes we are unable to play without deleting current characters - if we want to play cross games. So, "boo".
Not a rant though, I'm happy with two, but still think we should have one slot per primary character class and they should all be able to move about as we want to play. Why? Cause that's why I bought the game.

Now the question I have not seen: Does this mean, we can purchase two copies of Factions and link them to one account for an additional four slots giving us a total of 8 (4+2+2) slots (like we should have from most point of views)?
some have asked about that. 2 factions on 1 gw. I dont think it's possible. If that were ever to happen, they would just implement the purchase 1 slot per $ amount, it would be alot simpler to do that.
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Old Mar 01, 2006, 03:48 PM // 15:48   #177
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Suggestion:

It seems like a lot of players wouldnt mind the purchase 1 slot per $ amount, and I never read anywhere, where Anet totally rejected the idea of that.(unless Ive missed it) Why not start a "Petition for Purchasing per slot" or something to that effect, no harm in that. I think it relates to the idea of those P2P games where they sell those monthly cards, where they generate some profit. It would be somewhat similar, players can purchase packaged deals on slot cards, that contain 2 or 4 slots per card, at lower price for 2 and higher price for 4. (but again, that might need a revamped system or servers for Anet to hold. /meh)
etc....just an idea.

added: I guess this would be too complicated, as it would eliminate the need for them to provide us w/ # of slots in each chapter and it would only leave the content and since it's made into a "standalone", this concept wouldnt work for it...

/laff.

Last edited by Starsky-sama; Mar 01, 2006 at 03:59 PM // 15:59..
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Old Mar 01, 2006, 03:51 PM // 15:51   #178
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/agree Lasher Dragon
Yeah believe it or not get ready for a lot of that from Laser and others if you have the stomach for it here

/agree Tekish, very similiar situation, I'm 10 away from UAS, almost 1k hours logged. And no I dont begrudge ANet a thing regarding GW, yes lord knows I got my moneys worth, even buying a second copy @full price for my wife that languished a bit. BUT even there I hit the character slot wall on my account and won't keep on the chapter treadmill continually short as it's now obviously ANets model to do so.

FrogDevourer you may be right on some people will still buy but this sat out here a long time, and a lot of us posted to try to get ahead of this problem (and go figure, were inundated with 'dude my marketing mojo tells me this, and well since I have enough to play how I like you simply must be nuts' type of posts). Like Gli I have no desire for juggling multiple accounts, put way too much time into this one, and won't be forced into decisions I dont want to be about my characters due to IMO a very bad model choice.

I'm not rage-quitting at all, I've just been very disappointed up to this point with the lack of information, and finally their decision. There's no question I got my $ worth in GW:P. But there's also no path left for me to continue to enjoy it - I'm to the point in GW:P with no room and have been for quite awhile. I didn't even know there'd be a possibility we'd be so hampered until CGW and since then that's been the biggest deal for many.

I'm not going to get into the particulars, it's very similiar to everyone else up against the wall, and wished for a reasonable resolution rather than this. I would have much rather sunk into the expansion particulars - I did for quite awhile. Then as this dragged it was pretty clear why it was dragging... I really stopped caring as much - to the point now hey, it's 20+hr/wk back.

I'm sure I'll get a few 'hey don't let the door hit-cha on the way out' from the peanut gallery. Hey have your fun. UAS has a hit, this will too - about 50% don't like it. Maybe that's not direct dollars but that's surely a questionable move then, no? Even if a lot of people here can't get it.

So not rage-quiting, asking infinite number of slots, asking 4 slots every expansion, even necessarily asking to get the same # of linked slots those that aren't linking get! Just a way to play with our guild, our family, our friends, and PvP the way we want, without now having to juggle 2 accounts per person through all the chapters/goofiness that'd bring. You need more money because its costing you such $ issues as many of these MBA wannabees suggest? Let us add on a little then. Won't let us? Won't work.

I don't have the time to unlock another whole account line, and quite frankly even if I could I don't think it'd be that fun. Nor worth x2 all costs for me and upgrading my wife's account through it too. You making guilds bigger?

Just seems there wasn't a lot of thought put into it while a lot of us posted trying to help things go in the right direction. To whine? No! Oddly enough to try and make a change so we can continue to enjoy the game we've come to really enjoy in GW:P. It didn't work. C 'est la vie. In the end its just another game, I played MMORPGs and CRPGs before it - I just hadn't planned to leave it so soon. In the end, No Big Deal.

I've played games since Pong. I've played worse, I've played better . I'll go look for something better again. For you MBA wannabees there's also something called competition. There are products out there now and coming down the pipe that don't share this model. Or will be copying it and might well do it better. A lot of companies learned from EQ/Verant and forcing a 'vision' down peoples throats. Or a model. Go figure.

I'm sure the expansion will do fine regardless, and you'll probably get as many or more new people in the door as go out it. Maybe they want a UAS GW:P...

Cheers
CKaz
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Old Mar 01, 2006, 03:53 PM // 15:53   #179
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Quote:
Originally Posted by WetWookie
Can you imagine going to restaurant with a friend and being told that if you both order a burger and fries and you put in on the same check only one of you will actually receive fries?
No, but I can imagine a scenario where I have to make a choice in a videogame between have the option for 6 more powerful characters vs 8 less powerful characters. But maybe I'm crazy.
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Old Mar 01, 2006, 04:09 PM // 16:09   #180
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Quote:
Originally Posted by djfatben
No, but I can imagine a scenario where I have to make a choice in a videogame between have the option for 6 more powerful characters vs 8 less powerful characters. But maybe I'm crazy.
not more powerfull, just a bit more flexible. 25 skills per character. And for me it doesn't warrant the extra cost. Especially since we will pay as well for some redundant content which for new buyers is included in the stand alone package.
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